Polygon’s new cover art for the best-selling RPG from the 1990s, The Legend of Zelda: The Wind Waker, reveals its most iconic elements

In the 1990’s, Zelda became a phenomenon.

Its first major expansion, The Wind Walker, was released in 1991, and in 1992, it was renamed Zelda II: The Adventure of Link.

The game itself received a number of critical acclaim, including an award from Nintendo for Best New Game at the 1995 Game Developers Conference.

This was also the year Nintendo released Zelda II for the Game Boy Advance.

The Wind Wolf, however, would forever change the series.

The Legend was a game that could be played as a first-person adventure.

In its earliest iterations, it featured Link, a warrior who was tasked with saving the kingdom of Hyrule from an evil wizard.

However, in The Wind of Wind, Link was forced to battle an army of enemies, including a group of giant wolves that appeared as the enemy of choice.

Link would need to defeat the enemies, as well as defeat several bosses before finally clearing the castle and returning to Hyrule.

Afterward, Link would be granted the ability to explore Hyrule and the Windlands, where he would find various treasures.

These treasures would be used to unlock more content in the game.

In addition to the story and dungeons, the game also introduced the concept of the Wind Wards, a collection of magical objects that Link could summon to aid him in battle.

In the Wind Wolf’s debut, the Wind Ward could be used as a weapon, though it lacked a specific ability to attack.

Link was able to control the Wind Walkers through a special spell that he called the Wind Slash, a powerful slash with a variety of effects.

The character’s abilities were enhanced with a few different abilities from the first game, such as a long range attack that could damage enemies, and a stronger attack that sent enemies flying with an explosion of wind.

The gameplay in The Legend would eventually become so complex that the team had to redesign the entire game.

However this game would have many similarities to its predecessors, as The Windwaker’s story mode would also return, but this time with a completely new twist.

A story mode was introduced to The Windwalker, in which players could take control of the character and use their abilities to complete missions in order to help the main character, Link.

In order to achieve this goal, Link must travel the Windways, or “roads,” in order, and also defeat bosses, and save the kingdom.

While the story mode is a solid game, The windwaker had some unique aspects to it.

For one, it offered several levels in which Link could take part in.

Each of these levels would feature Link, and his allies, as they faced off against the boss monsters that the Windwalkers were hunting.

However there were also other unique aspects.

The first was the fact that each level would only take up a certain amount of time, which meant that Link’s allies could only take a certain number of hits before they would be knocked out.

The second was that Link would have to be within a certain distance from the boss, meaning that if Link had to run into the enemy while it was casting a spell, he would have an extra few seconds of invulnerability before being knocked out by the enemy’s spell.

Lastly, the windwark’s enemies would have a limited amount of health, and they could be knocked back with a hit to their shields.

While this would certainly make a great gameplay mechanic, the lack of variety and variety in enemies meant that the player would have much more opportunities to die.

In an interview with GameSpot, director Masahiro Sakurai explained that the reason the game was called The Windwalk was because of the story of Link’s father, the hero Ganondorf.

In this story, Link’s brother, Zelda, and Princess Zelda had been kidnapped by Ganondor.

The hero was able, in order for them to save the princess, to free Ganondord from the prison of the Hyrule Castle.

However Ganondo was trapped inside the castle, and after the hero rescued him, Ganondorc was able return to Hyrulean.

However because of this, the main characters father Ganondora and his sister Zelda were separated.

It would be Ganondoros goal to find Zelda, to save his daughter, Zelda from Ganondori, and ultimately Ganondoro.

This would lead to the events that would unfold in the Wind Walker.

The new version of the game would feature an entirely new story, with a new boss, new areas to explore, and even new weapons, armor, and accessories to collect.

However one key difference between the new version and its predecessors was the new enemies, which were more numerous and varied.

While there was one boss in the original Wind Waking, there were several new enemies in The New Wind Wakening, and the game even included an entirely different boss called Ganondoran. In a